public void setLightParamAngle(float angle)
        {
            SceneObjectLight currentLight = (SceneObjectLight)currentSceneObject;

            if (currentLight)
            {
                currentLight.setLightAngle(angle);
            }
            if (activeMode == Mode.lookThroughLightMode)
            {
                cameraAdapter.Fov = Mathf.Min(angle, 150f);
            }
        }
예제 #2
0
 private void updateAngle(float angle)
 {
     currentLight.setLightAngle(angle);
 }