/// <summary></summary> public static bool Collide(SphereCollider s, Line l) { return(Collide(DistanceUtil.ToSphere(s), l)); }
/// <summary></summary> public static bool Collide(SphereCollider s, Point p) { return(Collide(DistanceUtil.ToSphere(s), p)); }
/// <summary></summary> public static bool Collide(SphereCollider s, BoxCollider b) { return(Collide(DistanceUtil.ToSphere(s), b)); }
/// <summary></summary> public static bool Collide(MeshCollider m, SphereCollider s) { return(Collide(m, DistanceUtil.ToSphere(s))); }
/// <summary></summary> public static bool Collide(SphereCollider s1, SphereCollider s2) { return(Collide(DistanceUtil.ToSphere(s2), DistanceUtil.ToSphere(s2))); }