Esempio n. 1
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 /// <summary></summary>
 public static bool Collide(SphereCollider s, Line l)
 {
     return(Collide(DistanceUtil.ToSphere(s), l));
 }
Esempio n. 2
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 /// <summary></summary>
 public static bool Collide(SphereCollider s, Point p)
 {
     return(Collide(DistanceUtil.ToSphere(s), p));
 }
Esempio n. 3
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 /// <summary></summary>
 public static bool Collide(SphereCollider s, BoxCollider b)
 {
     return(Collide(DistanceUtil.ToSphere(s), b));
 }
Esempio n. 4
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 /// <summary></summary>
 public static bool Collide(MeshCollider m, SphereCollider s)
 {
     return(Collide(m, DistanceUtil.ToSphere(s)));
 }
Esempio n. 5
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 /// <summary></summary>
 public static bool Collide(SphereCollider s1, SphereCollider s2)
 {
     return(Collide(DistanceUtil.ToSphere(s2), DistanceUtil.ToSphere(s2)));
 }