protected override void PlayerGunnerCreated(PlayerGunner data, PlayerGunner group) { var handler = new PlayerGunnerCreated(); handler.System = this; handler.Event = data; handler.Group = group; handler.Execute(); }
protected virtual void PlayerGunnerCreated(PlayerGunner data, PlayerGunner group) { var handler = new PlayerGunnerCreated(); handler.System = this; handler.Event = data; handler.Group = group; handler.Execute(); }