public static bool IsNotSet(this VertexPositionTexturePointersGRP vertexPositionTexturePointersGRP)
 {
     if ((vertexPositionTexturePointersGRP.VPT?.Length ?? 0) <= 0 ||
         (vertexPositionTexturePointersGRP.TexturePointers?.Length ?? 0) <= 0)
     {
         return(true);
     }
     //3 vertices per every texture pointer.
     Debug.Assert(vertexPositionTexturePointersGRP.VPT.Length / 3 == vertexPositionTexturePointersGRP.TexturePointers.Length);
     return(false);
 }
 public static bool IsSet(this VertexPositionTexturePointersGRP vertexPositionTexturePointersGRP) => !vertexPositionTexturePointersGRP.IsNotSet();