public static bool IsNotSet(this VertexPositionTexturePointersGRP vertexPositionTexturePointersGRP) { if ((vertexPositionTexturePointersGRP.VPT?.Length ?? 0) <= 0 || (vertexPositionTexturePointersGRP.TexturePointers?.Length ?? 0) <= 0) { return(true); } //3 vertices per every texture pointer. Debug.Assert(vertexPositionTexturePointersGRP.VPT.Length / 3 == vertexPositionTexturePointersGRP.TexturePointers.Length); return(false); }
public static bool IsSet(this VertexPositionTexturePointersGRP vertexPositionTexturePointersGRP) => !vertexPositionTexturePointersGRP.IsNotSet();