void OnEnable()
    {
        if (Application.isPlaying || !tileMap.AllowEdit)
        {
            return;
        }

        LoadTileMapData();
        guiBrushBuilder = new tk2dEditor.BrushBuilder();
    }
 void InitEditor()
 {
     // Initialize editor
     LoadTileMapData();
     guiBrushBuilder = new tk2dEditor.BrushBuilder();
 }
示例#3
0
    void OnEnable()
    {
        if (Application.isPlaying || !tileMap.AllowEdit)
            return;

        LoadTileMapData();
        guiBrushBuilder = new tk2dEditor.BrushBuilder();
    }
示例#4
0
 void InitEditor()
 {
     // Initialize editor
     LoadTileMapData();
     guiBrushBuilder = new tk2dEditor.BrushBuilder();
 }