void OnEnable() { if (Application.isPlaying || !tileMap.AllowEdit) { return; } LoadTileMapData(); guiBrushBuilder = new tk2dEditor.BrushBuilder(); }
void InitEditor() { // Initialize editor LoadTileMapData(); guiBrushBuilder = new tk2dEditor.BrushBuilder(); }
void OnEnable() { if (Application.isPlaying || !tileMap.AllowEdit) return; LoadTileMapData(); guiBrushBuilder = new tk2dEditor.BrushBuilder(); }