public void restartCallback(object pSender) { CCScene s = new SpriteTestScene(); s.AddChild(SpriteTestScene.restartSpriteTestAction()); CCDirector.SharedDirector.ReplaceScene(s); }
public void backCallback(object pSender) { CCScene s = new SpriteTestScene(); s.AddChild(SpriteTestScene.backSpriteTestAction()); CCDirector.SharedDirector.ReplaceScene(s); }
public void backCallback(object pSender) { ClearCaches(); CCScene s = new SpriteTestScene(); s.AddChild(SpriteTestScene.backSpriteTestAction()); CCDirector.SharedDirector.ReplaceScene(s); }
public override void BackCallback(object sender) { ClearCaches(); CCScene s = new SpriteTestScene(); s.AddChild(SpriteTestScene.BackSpriteTestAction()); Director.ReplaceScene(s); }
public override void BackCallback(object sender) { ClearCaches(); CCScene s = new SpriteTestScene(); s.AddChild(SpriteTestScene.BackSpriteTestAction()); Director.ReplaceScene(s); }
public void nextCallback(object pSender) { ClearCaches(); CCScene s = new SpriteTestScene(); s.AddChild(SpriteTestScene.nextSpriteTestAction()); CCDirector.SharedDirector.ReplaceScene(s); }