示例#1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            Content.RootDirectory = "Content";

            graphics.IsFullScreen = false;
            graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8;

#if WINDOWS || MACOS
            graphics.PreferredBackBufferWidth = 1024;
            graphics.PreferredBackBufferHeight = 768;
#endif
            
            // Frame rate is 30 fps by default for Windows Phone.
            // Divide by 2 to make it 60 fps
            TargetElapsedTime = TimeSpan.FromTicks(333333 / 2);
            IsFixedTimeStep = true;

            IsMouseVisible = true;

            // Extend battery life under lock.
            //InactiveSleepTime = TimeSpan.FromSeconds(1);

            CCApplication application = new AppDelegate(this, graphics);
            Components.Add(application);

#if !WINDOWS_PHONE && !XBOX && !WINRT && !WINDOWSDX && !NETFX_CORE
            //GamerServicesComponent component = new GamerServicesComponent(this);
            //this.Components.Add(component);
#endif
        }
示例#2
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated);
            // graphics.ApplyChanges();
            Content.RootDirectory = "Content";

//            if (graphics.GraphicsDevice == null)
//            {
//                CCLog.Log("FOO");
//            }

            graphics.IsFullScreen = false;

            // Frame rate is 30 fps by default for Windows Phone.
            // Divide by 2 to make it 60 fps
            TargetElapsedTime = TimeSpan.FromTicks(333333 / 2);
            IsFixedTimeStep = true;

            IsMouseVisible = true;

            // Extend battery life under lock.
            //InactiveSleepTime = TimeSpan.FromSeconds(1);

            CCApplication application = new AppDelegate(this, graphics);
            Components.Add(application);

#if !WINDOWS_PHONE && !XBOX && !WINDOWS
            GamerServicesComponent component = new GamerServicesComponent(this);
            this.Components.Add(component);
#endif
        }
示例#3
0
文件: Game1.cs 项目: netonjm/Rube.Net
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            //#if MACOS
            //            Content.RootDirectory = "AngryNinjas/Content";
            //#else
            Content.RootDirectory = "Content";
            //#endif
            //
            //#if XBOX || OUYA
            //            graphics.IsFullScreen = true;
            //#else
            graphics.IsFullScreen = false;
            //#endif

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333 / 2);
            
            // Extend battery life under lock.
            //InactiveSleepTime = TimeSpan.FromSeconds(1);

            CCApplication application = new AppDelegate(this, graphics);
            Components.Add(application);
            //#if XBOX || OUYA
            //            CCDirector.SharedDirector.GamePadEnabled = true;
            //            application.GamePadButtonUpdate += new CCGamePadButtonDelegate(application_GamePadButtonUpdate);
            //#endif
        }
示例#4
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            graphics.IsFullScreen = false;

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333 / 2);

            // Extend battery life under lock.
            //InactiveSleepTime = TimeSpan.FromSeconds(1);

            CCApplication application = new AppDelegate(this, graphics);
            Components.Add(application);
        }