public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; graphics.PreferredDepthStencilFormat = DepthFormat.Depth24Stencil8; #if WINDOWS || MACOS graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; #endif // Frame rate is 30 fps by default for Windows Phone. // Divide by 2 to make it 60 fps TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); IsFixedTimeStep = true; IsMouseVisible = true; // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); #if !WINDOWS_PHONE && !XBOX && !WINRT && !WINDOWSDX && !NETFX_CORE //GamerServicesComponent component = new GamerServicesComponent(this); //this.Components.Add(component); #endif }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.DeviceCreated += new EventHandler<EventArgs>(graphics_DeviceCreated); // graphics.ApplyChanges(); Content.RootDirectory = "Content"; // if (graphics.GraphicsDevice == null) // { // CCLog.Log("FOO"); // } graphics.IsFullScreen = false; // Frame rate is 30 fps by default for Windows Phone. // Divide by 2 to make it 60 fps TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); IsFixedTimeStep = true; IsMouseVisible = true; // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); #if !WINDOWS_PHONE && !XBOX && !WINDOWS GamerServicesComponent component = new GamerServicesComponent(this); this.Components.Add(component); #endif }
public Game1() { graphics = new GraphicsDeviceManager(this); //#if MACOS // Content.RootDirectory = "AngryNinjas/Content"; //#else Content.RootDirectory = "Content"; //#endif // //#if XBOX || OUYA // graphics.IsFullScreen = true; //#else graphics.IsFullScreen = false; //#endif // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); //#if XBOX || OUYA // CCDirector.SharedDirector.GamePadEnabled = true; // application.GamePadButtonUpdate += new CCGamePadButtonDelegate(application_GamePadButtonUpdate); //#endif }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.IsFullScreen = false; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333 / 2); // Extend battery life under lock. //InactiveSleepTime = TimeSpan.FromSeconds(1); CCApplication application = new AppDelegate(this, graphics); Components.Add(application); }