/* goodG2B() - use goodsource and badsink */ private static void GoodG2B() { int count; /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */ count = 2; int[] countArray = new int[5]; countArray[2] = count; CWE400_Uncontrolled_Resource_Consumption__Random_for_loop_66b.GoodG2BSink(countArray); }
/* goodB2G() - use badsource and goodsink */ private static void GoodB2G() { int count; /* POTENTIAL FLAW: Set count to a random value */ count = (new Random()).Next(); int[] countArray = new int[5]; countArray[2] = count; CWE400_Uncontrolled_Resource_Consumption__Random_for_loop_66b.GoodB2GSink(countArray); }
public override void Bad() { int count; /* POTENTIAL FLAW: Set count to a random value */ count = (new Random()).Next(); int[] countArray = new int[5]; countArray[2] = count; CWE400_Uncontrolled_Resource_Consumption__Random_for_loop_66b.BadSink(countArray); }