public SingleBody(List <Vector2f> geometry, Vector2f position, Vector2f velocity, Vector2f acceleration, float rotation) { Geometry = geometry; Position = position; Velocity = velocity; RotationVelocity = rotation; Acceleration = acceleration; MassCenter = new Vector2f(0, 0); foreach (var vector2F in Geometry) { MassCenter += vector2F; } MassCenter *= 1f / Geometry.Count; Mass = 1; EffectiveRadius = Geometry .Select(elem => MathModule.Hypot(elem)) .Max(); UpdateBoundingBox(); }