示例#1
0
 public void unspawn(GameObject obj, float delay, Action cb = null)
 {
     UnityUtils.delay(this, () => {
         unspawn(obj);
         cb?.Invoke();
     }, delay);
 }
示例#2
0
 public void close(float delay)
 {
     UnityUtils.delay(this, close, delay);
 }