public void unspawn(GameObject obj, float delay, Action cb = null) { UnityUtils.delay(this, () => { unspawn(obj); cb?.Invoke(); }, delay); }
public void close(float delay) { UnityUtils.delay(this, close, delay); }
public void unspawn(GameObject obj, float delay, Action cb = null) { UnityUtils.delay(this, () => { unspawn(obj); cb?.Invoke(); }, delay); }
public void close(float delay) { UnityUtils.delay(this, close, delay); }