protected override void callSetupScript(GameObject currentGameObject) { var baseEffector = currentGameObject.GetComponent <ISetupAble>(); InitializeHelper.initializeObject(baseEffector, _parameters); }
protected override void callSetupScript(GameObject currentGameObject) { var colliderBody = currentGameObject.GetComponent <ISetupAble>(); InitializeHelper.initializeObject(colliderBody, _parameters); }