示例#1
0
        protected override void callSetupScript(GameObject currentGameObject)
        {
            var baseEffector = currentGameObject.GetComponent <ISetupAble>();

            InitializeHelper.initializeObject(baseEffector, _parameters);
        }
示例#2
0
        protected override void callSetupScript(GameObject currentGameObject)
        {
            var colliderBody = currentGameObject.GetComponent <ISetupAble>();

            InitializeHelper.initializeObject(colliderBody, _parameters);
        }