public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { }
public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { }
public override void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { IsGrounded(characterState.characterControl); }
public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { animator.SetBool(TransitionParameter.WheelRoll.ToString(), false); animator.SetBool(TransitionParameter.Move.ToString(), false); animator.SetBool(TransitionParameter.SpringThrow.ToString(), false); }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { //There is no update ability from this move for now }
public override void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { //characterState.characterControlTwo.SkinnedMeshAnimator.runtimeAnimatorController = TargetAnimator; //if() //characterState.characterControlTwo.CacheCharacterControl(characterState.characterControlTwo.SkinnedMeshAnimator); }
public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo) { //characterState.characterControlTwo.SkinnedMeshAnimator.runtimeAnimatorController = TargetAnimator; }