Пример #1
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 public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
 }
Пример #2
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 public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
 }
Пример #3
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 public override void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     IsGrounded(characterState.characterControl);
 }
Пример #4
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 public override void OnEnter(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     animator.SetBool(TransitionParameter.WheelRoll.ToString(), false);
     animator.SetBool(TransitionParameter.Move.ToString(), false);
     animator.SetBool(TransitionParameter.SpringThrow.ToString(), false);
 }
Пример #5
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 public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     //There is no update ability from this move for now
 }
Пример #6
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 public override void OnExit(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     //characterState.characterControlTwo.SkinnedMeshAnimator.runtimeAnimatorController = TargetAnimator;
     //if()
     //characterState.characterControlTwo.CacheCharacterControl(characterState.characterControlTwo.SkinnedMeshAnimator);
 }
Пример #7
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 public override void UpdateAbility(CharacterState characterState, Animator animator, AnimatorStateInfo stateInfo)
 {
     //characterState.characterControlTwo.SkinnedMeshAnimator.runtimeAnimatorController = TargetAnimator;
 }