public static Offset <RenderGroup> CreateRenderGroup(FlatBufferBuilder builder, VectorOffset renderMessagesOffset = default(VectorOffset), int id = 0) { builder.StartObject(2); RenderGroup.AddId(builder, id); RenderGroup.AddRenderMessages(builder, renderMessagesOffset); return(RenderGroup.EndRenderGroup(builder)); }
public static RenderGroup GetRootAsRenderGroup(ByteBuffer _bb, RenderGroup obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }