Ejemplo n.º 1
0
 public static Offset <RenderGroup> CreateRenderGroup(FlatBufferBuilder builder,
                                                      VectorOffset renderMessagesOffset = default(VectorOffset),
                                                      int id = 0)
 {
     builder.StartObject(2);
     RenderGroup.AddId(builder, id);
     RenderGroup.AddRenderMessages(builder, renderMessagesOffset);
     return(RenderGroup.EndRenderGroup(builder));
 }
Ejemplo n.º 2
0
 public static RenderGroup GetRootAsRenderGroup(ByteBuffer _bb, RenderGroup obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }