public override void WorldLoaded() { DataStore = Find.World.GetComponent <DataStore>(); DesignatorsData = Find.World.GetComponent <DesignatorsData>(); DesignatorsData.Update(); ToggleTabIfNeeded(); FixRjwHediffsOnlLoad(); }
public static DesignatorsData DesignatorsData; //reference to savegame data, hopefully public override void WorldLoaded() { DataStore = UtilityWorldObjectManager.GetUtilityWorldObject <DataStore>(); DesignatorsData = UtilityWorldObjectManager.GetUtilityWorldObject <DesignatorsData>(); }