Example #1
0
 public override void WorldLoaded()
 {
     DataStore       = Find.World.GetComponent <DataStore>();
     DesignatorsData = Find.World.GetComponent <DesignatorsData>();
     DesignatorsData.Update();
     ToggleTabIfNeeded();
     FixRjwHediffsOnlLoad();
 }
Example #2
0
        public static DesignatorsData DesignatorsData; //reference to savegame data, hopefully

        public override void WorldLoaded()
        {
            DataStore       = UtilityWorldObjectManager.GetUtilityWorldObject <DataStore>();
            DesignatorsData = UtilityWorldObjectManager.GetUtilityWorldObject <DesignatorsData>();
        }