示例#1
0
        public APIProperties GetAPIProperties()
        {
            IntPtr mem = CustomMarshal.Alloc(typeof(APIProperties));

            ReplayRenderer_GetAPIProperties(m_Real, mem);

            APIProperties ret = (APIProperties)CustomMarshal.PtrToStructure(mem, typeof(APIProperties), true);

            CustomMarshal.Free(mem);

            return(ret);
        }
示例#2
0
        // when loading a log while replaying remotely, provide the proxy renderer that will be used
        // as well as the hostname to replay on.
        public void LoadLogfile(int proxyRenderer, string replayHost, string logFile, bool temporary)
        {
            m_LogFile = logFile;

            m_LogLoadingInProgress = true;

            if (File.Exists(Core.ConfigFilename))
                m_Config.Serialize(Core.ConfigFilename);

            float postloadProgress = 0.0f;

            bool progressThread = true;

            // start a modal dialog to prevent the user interacting with the form while the log is loading.
            // We'll close it down when log loading finishes (whether it succeeds or fails)
            ModalPopup modal = new ModalPopup(LogLoadCallback, true);

            Thread modalThread = Helpers.NewThread(new ThreadStart(() =>
            {
                modal.SetModalText(string.Format("Loading Log {0}.", m_LogFile));

                AppWindow.BeginInvoke(new Action(() =>
                {
                    modal.ShowDialog(AppWindow);
                }));
            }));
            modalThread.Start();

            // this thread continually ticks and notifies any threads of the progress, through a float
            // that is updated by the main loading code
            Thread thread = Helpers.NewThread(new ThreadStart(() =>
            {
                modal.LogfileProgressBegin();

                foreach (var p in m_ProgressListeners)
                    p.LogfileProgressBegin();

                while (progressThread)
                {
                    Thread.Sleep(2);

                    float progress = 0.5f * m_Renderer.LoadProgress + 0.49f * postloadProgress + 0.01f;

                    modal.LogfileProgress(progress);

                    foreach (var p in m_ProgressListeners)
                        p.LogfileProgress(progress);
                }
            }));
            thread.Start();

            // this function call will block until the log is either loaded, or there's some failure
            m_Renderer.Init(proxyRenderer, replayHost, logFile);

            // if the renderer isn't running, we hit a failure case so display an error message
            if (!m_Renderer.Running)
            {
                string errmsg = "Unknown error message";
                if (m_Renderer.InitException.Data.Contains("status"))
                    errmsg = ((ReplayCreateStatus)m_Renderer.InitException.Data["status"]).Str();

                if(proxyRenderer >= 0)
                    MessageBox.Show(String.Format("{0}\nFailed to transfer and replay on remote host {1}: {2}.\n\n" +
                                                    "Check diagnostic log in Help menu for more details.", logFile, replayHost, errmsg),
                                    "Error opening log", MessageBoxButtons.OK, MessageBoxIcon.Error);
                else
                    MessageBox.Show(String.Format("{0}\nFailed to open logfile for replay: {1}.\n\n" +
                                                    "Check diagnostic log in Help menu for more details.", logFile, errmsg),
                                    "Error opening log", MessageBoxButtons.OK, MessageBoxIcon.Error);

                progressThread = false;
                thread.Join();

                m_LogLoadingInProgress = false;

                modal.LogfileProgress(-1.0f);

                foreach (var p in m_ProgressListeners)
                    p.LogfileProgress(-1.0f);

                return;
            }

            if (!temporary)
            {
                m_Config.AddRecentFile(m_Config.RecentLogFiles, logFile, 10);

                if (File.Exists(Core.ConfigFilename))
                    m_Config.Serialize(Core.ConfigFilename);
            }

            m_FrameID = 0;
            m_EventID = 0;

            m_FrameInfo = null;
            m_APIProperties = null;

            // fetch initial data like drawcalls, textures and buffers
            m_Renderer.Invoke((ReplayRenderer r) =>
            {
                m_FrameInfo = r.GetFrameInfo();

                m_APIProperties = r.GetAPIProperties();

                postloadProgress = 0.2f;

                m_DrawCalls = new FetchDrawcall[m_FrameInfo.Length][];

                postloadProgress = 0.4f;

                for (int i = 0; i < m_FrameInfo.Length; i++)
                    m_DrawCalls[i] = FakeProfileMarkers(i, r.GetDrawcalls((UInt32)i));

                postloadProgress = 0.7f;

                m_Buffers = r.GetBuffers();

                postloadProgress = 0.8f;
                var texs = new List<FetchTexture>(r.GetTextures());
                m_Textures = texs.OrderBy(o => o.name).ToArray();

                postloadProgress = 0.9f;

                m_D3D11PipelineState = r.GetD3D11PipelineState();
                m_GLPipelineState = r.GetGLPipelineState();
                m_PipelineState.SetStates(m_APIProperties, m_D3D11PipelineState, m_GLPipelineState);

                UnreadMessageCount = 0;
                AddMessages(m_FrameInfo[0].debugMessages);

                postloadProgress = 1.0f;
            });

            Thread.Sleep(20);

            DateTime today = DateTime.Now;
            DateTime compare = today.AddDays(-21);

            if (compare.CompareTo(Config.DegradedLog_LastUpdate) >= 0 && m_APIProperties.degraded)
            {
                Config.DegradedLog_LastUpdate = today;

                MessageBox.Show(String.Format("{0}\nThis log opened with degraded support - " +
                                                "this could mean missing hardware support caused a fallback to software rendering.\n\n" +
                                                "This warning will not appear every time this happens, " +
                                                "check debug errors/warnings window for more details.", logFile),
                                "Degraded support of log", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
            }

            m_LogLoaded = true;
            progressThread = false;

            List<ILogViewerForm> logviewers = new List<ILogViewerForm>();
            logviewers.AddRange(m_LogViewers);

            // notify all the registers log viewers that a log has been loaded
            foreach (var logviewer in logviewers)
            {
                if (logviewer == null || !(logviewer is Control)) continue;

                Control c = (Control)logviewer;
                if (c.InvokeRequired)
                {
                    if (!c.IsDisposed)
                    {
                        c.Invoke(new Action(() => {
                            try
                            {
                                logviewer.OnLogfileLoaded();
                            }
                            catch (Exception ex)
                            {
                                throw new AccessViolationException("Rethrown from Invoke:\n" + ex.ToString());
                            }
                        }));
                    }
                }
                else if (!c.IsDisposed)
                    logviewer.OnLogfileLoaded();
            }

            m_LogLoadingInProgress = false;

            modal.LogfileProgress(1.0f);

            foreach (var p in m_ProgressListeners)
                p.LogfileProgress(1.0f);
        }
示例#3
0
        public void CloseLogfile()
        {
            if (!m_LogLoaded) return;

            m_LogFile = "";

            m_Renderer.CloseThreadSync();
            m_Renderer = new RenderManager();

            m_APIProperties = null;
            m_FrameInfo = null;
            m_DrawCalls = null;
            m_Buffers = null;
            m_Textures = null;

            m_D3D11PipelineState = null;
            m_GLPipelineState = null;
            m_PipelineState.SetStates(null, null, null);

            DebugMessages.Clear();
            UnreadMessageCount = 0;

            m_LogLoaded = false;

            foreach (var logviewer in m_LogViewers)
            {
                Control c = (Control)logviewer;
                if (c.InvokeRequired)
                    c.Invoke(new Action(() => logviewer.OnLogfileClosed()));
                else
                    logviewer.OnLogfileClosed();
            }
        }
示例#4
0
文件: Core.cs 项目: Anteru/renderdoc
        // generally logFile == origFilename, but if the log was transferred remotely then origFilename
        // is the log locally before being copied we can present to the user in dialogs, etc.
        public void LoadLogfile(string logFile, string origFilename, bool temporary, bool local)
        {
            m_LogFile = origFilename;

            m_LogLocal = local;

            m_LogLoadingInProgress = true;

            if (File.Exists(Core.ConfigFilename))
                m_Config.Serialize(Core.ConfigFilename);

            float postloadProgress = 0.0f;

            bool progressThread = true;

            // start a modal dialog to prevent the user interacting with the form while the log is loading.
            // We'll close it down when log loading finishes (whether it succeeds or fails)
            ProgressPopup modal = new ProgressPopup(LogLoadCallback, true);

            Thread modalThread = Helpers.NewThread(new ThreadStart(() =>
            {
                modal.SetModalText(string.Format("Loading Log: {0}", origFilename));

                AppWindow.BeginInvoke(new Action(() =>
                {
                    modal.ShowDialog(AppWindow);
                }));
            }));
            modalThread.Start();

            // this thread continually ticks and notifies any threads of the progress, through a float
            // that is updated by the main loading code
            Thread thread = Helpers.NewThread(new ThreadStart(() =>
            {
                modal.LogfileProgressBegin();

                foreach (var p in m_ProgressListeners)
                    p.LogfileProgressBegin();

                while (progressThread)
                {
                    Thread.Sleep(2);

                    float progress = 0.8f * m_Renderer.LoadProgress + 0.19f * postloadProgress + 0.01f;

                    modal.LogfileProgress(progress);

                    foreach (var p in m_ProgressListeners)
                        p.LogfileProgress(progress);
                }
            }));
            thread.Start();

            // this function call will block until the log is either loaded, or there's some failure
            m_Renderer.OpenCapture(logFile);

            // if the renderer isn't running, we hit a failure case so display an error message
            if (!m_Renderer.Running)
            {
                string errmsg = m_Renderer.InitException.Status.Str();

                MessageBox.Show(String.Format("{0}\nFailed to open file for replay: {1}.\n\n" +
                                              "Check diagnostic log in Help menu for more details.", origFilename, errmsg),
                                    "Error opening log", MessageBoxButtons.OK, MessageBoxIcon.Error);

                progressThread = false;
                thread.Join();

                m_LogLoadingInProgress = false;

                modal.LogfileProgress(-1.0f);

                foreach (var p in m_ProgressListeners)
                    p.LogfileProgress(-1.0f);

                return;
            }

            if (!temporary)
            {
                m_Config.AddRecentFile(m_Config.RecentLogFiles, origFilename, 10);

                if (File.Exists(Core.ConfigFilename))
                    m_Config.Serialize(Core.ConfigFilename);
            }

            m_EventID = 0;

            m_FrameInfo = null;
            m_APIProperties = null;

            // fetch initial data like drawcalls, textures and buffers
            m_Renderer.Invoke((ReplayRenderer r) =>
            {
                m_FrameInfo = r.GetFrameInfo();

                m_APIProperties = r.GetAPIProperties();

                postloadProgress = 0.2f;

                m_DrawCalls = FakeProfileMarkers(r.GetDrawcalls());

                bool valid = HasValidMarkerColors(m_DrawCalls);

                if (!valid)
                    RemoveMarkerColors(m_DrawCalls);

                postloadProgress = 0.4f;

                m_Buffers = r.GetBuffers();

                postloadProgress = 0.7f;
                var texs = new List<FetchTexture>(r.GetTextures());
                m_Textures = texs.OrderBy(o => o.name).ToArray();

                postloadProgress = 0.9f;

                m_D3D11PipelineState = r.GetD3D11PipelineState();
                m_D3D12PipelineState = r.GetD3D12PipelineState();
                m_GLPipelineState = r.GetGLPipelineState();
                m_VulkanPipelineState = r.GetVulkanPipelineState();
                m_PipelineState.SetStates(m_APIProperties, m_D3D11PipelineState, m_D3D12PipelineState, m_GLPipelineState, m_VulkanPipelineState);

                UnreadMessageCount = 0;
                AddMessages(m_FrameInfo.debugMessages);

                postloadProgress = 1.0f;
            });

            Thread.Sleep(20);

            DateTime today = DateTime.Now;
            DateTime compare = today.AddDays(-21);

            if (compare.CompareTo(Config.DegradedLog_LastUpdate) >= 0 && m_APIProperties.degraded)
            {
                Config.DegradedLog_LastUpdate = today;

                MessageBox.Show(String.Format("{0}\nThis log opened with degraded support - " +
                                                "this could mean missing hardware support caused a fallback to software rendering.\n\n" +
                                                "This warning will not appear every time this happens, " +
                                                "check debug errors/warnings window for more details.", origFilename),
                                "Degraded support of log", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
            }

            m_LogLoaded = true;
            progressThread = false;

            if (local)
            {
                m_LogWatcher = new FileSystemWatcher(Path.GetDirectoryName(m_LogFile), Path.GetFileName(m_LogFile));
                m_LogWatcher.EnableRaisingEvents = true;
                m_LogWatcher.NotifyFilter = NotifyFilters.Size | NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.LastWrite;
                m_LogWatcher.Created += new FileSystemEventHandler(OnLogfileChanged);
                m_LogWatcher.Changed += new FileSystemEventHandler(OnLogfileChanged);
                m_LogWatcher.SynchronizingObject = m_MainWindow; // callbacks on UI thread please
            }

            List<ILogViewerForm> logviewers = new List<ILogViewerForm>();
            logviewers.AddRange(m_LogViewers);

            // notify all the registers log viewers that a log has been loaded
            foreach (var logviewer in logviewers)
            {
                if (logviewer == null || !(logviewer is Control)) continue;

                Control c = (Control)logviewer;
                if (c.InvokeRequired)
                {
                    if (!c.IsDisposed)
                    {
                        c.Invoke(new Action(() => {
                            try
                            {
                                logviewer.OnLogfileLoaded();
                            }
                            catch (Exception ex)
                            {
                                throw new AccessViolationException("Rethrown from Invoke:\n" + ex.ToString());
                            }
                        }));
                    }
                }
                else if (!c.IsDisposed)
                    logviewer.OnLogfileLoaded();
            }

            m_LogLoadingInProgress = false;

            modal.LogfileProgress(1.0f);

            foreach (var p in m_ProgressListeners)
                p.LogfileProgress(1.0f);
        }
示例#5
0
 public void SetStates(APIProperties props, D3D11PipelineState d3d11, GLPipelineState gl)
 {
     m_APIProps = props;
     m_D3D11 = d3d11;
     m_GL = gl;
 }
 public void SetStates(APIProperties props, D3D11PipelineState d3d11, GLPipelineState gl, VulkanPipelineState vk)
 {
     m_APIProps = props;
     m_D3D11 = d3d11;
     m_GL = gl;
     m_Vulkan = vk;
 }