public APIProperties GetAPIProperties() { IntPtr mem = CustomMarshal.Alloc(typeof(APIProperties)); ReplayRenderer_GetAPIProperties(m_Real, mem); APIProperties ret = (APIProperties)CustomMarshal.PtrToStructure(mem, typeof(APIProperties), true); CustomMarshal.Free(mem); return(ret); }
// when loading a log while replaying remotely, provide the proxy renderer that will be used // as well as the hostname to replay on. public void LoadLogfile(int proxyRenderer, string replayHost, string logFile, bool temporary) { m_LogFile = logFile; m_LogLoadingInProgress = true; if (File.Exists(Core.ConfigFilename)) m_Config.Serialize(Core.ConfigFilename); float postloadProgress = 0.0f; bool progressThread = true; // start a modal dialog to prevent the user interacting with the form while the log is loading. // We'll close it down when log loading finishes (whether it succeeds or fails) ModalPopup modal = new ModalPopup(LogLoadCallback, true); Thread modalThread = Helpers.NewThread(new ThreadStart(() => { modal.SetModalText(string.Format("Loading Log {0}.", m_LogFile)); AppWindow.BeginInvoke(new Action(() => { modal.ShowDialog(AppWindow); })); })); modalThread.Start(); // this thread continually ticks and notifies any threads of the progress, through a float // that is updated by the main loading code Thread thread = Helpers.NewThread(new ThreadStart(() => { modal.LogfileProgressBegin(); foreach (var p in m_ProgressListeners) p.LogfileProgressBegin(); while (progressThread) { Thread.Sleep(2); float progress = 0.5f * m_Renderer.LoadProgress + 0.49f * postloadProgress + 0.01f; modal.LogfileProgress(progress); foreach (var p in m_ProgressListeners) p.LogfileProgress(progress); } })); thread.Start(); // this function call will block until the log is either loaded, or there's some failure m_Renderer.Init(proxyRenderer, replayHost, logFile); // if the renderer isn't running, we hit a failure case so display an error message if (!m_Renderer.Running) { string errmsg = "Unknown error message"; if (m_Renderer.InitException.Data.Contains("status")) errmsg = ((ReplayCreateStatus)m_Renderer.InitException.Data["status"]).Str(); if(proxyRenderer >= 0) MessageBox.Show(String.Format("{0}\nFailed to transfer and replay on remote host {1}: {2}.\n\n" + "Check diagnostic log in Help menu for more details.", logFile, replayHost, errmsg), "Error opening log", MessageBoxButtons.OK, MessageBoxIcon.Error); else MessageBox.Show(String.Format("{0}\nFailed to open logfile for replay: {1}.\n\n" + "Check diagnostic log in Help menu for more details.", logFile, errmsg), "Error opening log", MessageBoxButtons.OK, MessageBoxIcon.Error); progressThread = false; thread.Join(); m_LogLoadingInProgress = false; modal.LogfileProgress(-1.0f); foreach (var p in m_ProgressListeners) p.LogfileProgress(-1.0f); return; } if (!temporary) { m_Config.AddRecentFile(m_Config.RecentLogFiles, logFile, 10); if (File.Exists(Core.ConfigFilename)) m_Config.Serialize(Core.ConfigFilename); } m_FrameID = 0; m_EventID = 0; m_FrameInfo = null; m_APIProperties = null; // fetch initial data like drawcalls, textures and buffers m_Renderer.Invoke((ReplayRenderer r) => { m_FrameInfo = r.GetFrameInfo(); m_APIProperties = r.GetAPIProperties(); postloadProgress = 0.2f; m_DrawCalls = new FetchDrawcall[m_FrameInfo.Length][]; postloadProgress = 0.4f; for (int i = 0; i < m_FrameInfo.Length; i++) m_DrawCalls[i] = FakeProfileMarkers(i, r.GetDrawcalls((UInt32)i)); postloadProgress = 0.7f; m_Buffers = r.GetBuffers(); postloadProgress = 0.8f; var texs = new List<FetchTexture>(r.GetTextures()); m_Textures = texs.OrderBy(o => o.name).ToArray(); postloadProgress = 0.9f; m_D3D11PipelineState = r.GetD3D11PipelineState(); m_GLPipelineState = r.GetGLPipelineState(); m_PipelineState.SetStates(m_APIProperties, m_D3D11PipelineState, m_GLPipelineState); UnreadMessageCount = 0; AddMessages(m_FrameInfo[0].debugMessages); postloadProgress = 1.0f; }); Thread.Sleep(20); DateTime today = DateTime.Now; DateTime compare = today.AddDays(-21); if (compare.CompareTo(Config.DegradedLog_LastUpdate) >= 0 && m_APIProperties.degraded) { Config.DegradedLog_LastUpdate = today; MessageBox.Show(String.Format("{0}\nThis log opened with degraded support - " + "this could mean missing hardware support caused a fallback to software rendering.\n\n" + "This warning will not appear every time this happens, " + "check debug errors/warnings window for more details.", logFile), "Degraded support of log", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } m_LogLoaded = true; progressThread = false; List<ILogViewerForm> logviewers = new List<ILogViewerForm>(); logviewers.AddRange(m_LogViewers); // notify all the registers log viewers that a log has been loaded foreach (var logviewer in logviewers) { if (logviewer == null || !(logviewer is Control)) continue; Control c = (Control)logviewer; if (c.InvokeRequired) { if (!c.IsDisposed) { c.Invoke(new Action(() => { try { logviewer.OnLogfileLoaded(); } catch (Exception ex) { throw new AccessViolationException("Rethrown from Invoke:\n" + ex.ToString()); } })); } } else if (!c.IsDisposed) logviewer.OnLogfileLoaded(); } m_LogLoadingInProgress = false; modal.LogfileProgress(1.0f); foreach (var p in m_ProgressListeners) p.LogfileProgress(1.0f); }
public void CloseLogfile() { if (!m_LogLoaded) return; m_LogFile = ""; m_Renderer.CloseThreadSync(); m_Renderer = new RenderManager(); m_APIProperties = null; m_FrameInfo = null; m_DrawCalls = null; m_Buffers = null; m_Textures = null; m_D3D11PipelineState = null; m_GLPipelineState = null; m_PipelineState.SetStates(null, null, null); DebugMessages.Clear(); UnreadMessageCount = 0; m_LogLoaded = false; foreach (var logviewer in m_LogViewers) { Control c = (Control)logviewer; if (c.InvokeRequired) c.Invoke(new Action(() => logviewer.OnLogfileClosed())); else logviewer.OnLogfileClosed(); } }
// generally logFile == origFilename, but if the log was transferred remotely then origFilename // is the log locally before being copied we can present to the user in dialogs, etc. public void LoadLogfile(string logFile, string origFilename, bool temporary, bool local) { m_LogFile = origFilename; m_LogLocal = local; m_LogLoadingInProgress = true; if (File.Exists(Core.ConfigFilename)) m_Config.Serialize(Core.ConfigFilename); float postloadProgress = 0.0f; bool progressThread = true; // start a modal dialog to prevent the user interacting with the form while the log is loading. // We'll close it down when log loading finishes (whether it succeeds or fails) ProgressPopup modal = new ProgressPopup(LogLoadCallback, true); Thread modalThread = Helpers.NewThread(new ThreadStart(() => { modal.SetModalText(string.Format("Loading Log: {0}", origFilename)); AppWindow.BeginInvoke(new Action(() => { modal.ShowDialog(AppWindow); })); })); modalThread.Start(); // this thread continually ticks and notifies any threads of the progress, through a float // that is updated by the main loading code Thread thread = Helpers.NewThread(new ThreadStart(() => { modal.LogfileProgressBegin(); foreach (var p in m_ProgressListeners) p.LogfileProgressBegin(); while (progressThread) { Thread.Sleep(2); float progress = 0.8f * m_Renderer.LoadProgress + 0.19f * postloadProgress + 0.01f; modal.LogfileProgress(progress); foreach (var p in m_ProgressListeners) p.LogfileProgress(progress); } })); thread.Start(); // this function call will block until the log is either loaded, or there's some failure m_Renderer.OpenCapture(logFile); // if the renderer isn't running, we hit a failure case so display an error message if (!m_Renderer.Running) { string errmsg = m_Renderer.InitException.Status.Str(); MessageBox.Show(String.Format("{0}\nFailed to open file for replay: {1}.\n\n" + "Check diagnostic log in Help menu for more details.", origFilename, errmsg), "Error opening log", MessageBoxButtons.OK, MessageBoxIcon.Error); progressThread = false; thread.Join(); m_LogLoadingInProgress = false; modal.LogfileProgress(-1.0f); foreach (var p in m_ProgressListeners) p.LogfileProgress(-1.0f); return; } if (!temporary) { m_Config.AddRecentFile(m_Config.RecentLogFiles, origFilename, 10); if (File.Exists(Core.ConfigFilename)) m_Config.Serialize(Core.ConfigFilename); } m_EventID = 0; m_FrameInfo = null; m_APIProperties = null; // fetch initial data like drawcalls, textures and buffers m_Renderer.Invoke((ReplayRenderer r) => { m_FrameInfo = r.GetFrameInfo(); m_APIProperties = r.GetAPIProperties(); postloadProgress = 0.2f; m_DrawCalls = FakeProfileMarkers(r.GetDrawcalls()); bool valid = HasValidMarkerColors(m_DrawCalls); if (!valid) RemoveMarkerColors(m_DrawCalls); postloadProgress = 0.4f; m_Buffers = r.GetBuffers(); postloadProgress = 0.7f; var texs = new List<FetchTexture>(r.GetTextures()); m_Textures = texs.OrderBy(o => o.name).ToArray(); postloadProgress = 0.9f; m_D3D11PipelineState = r.GetD3D11PipelineState(); m_D3D12PipelineState = r.GetD3D12PipelineState(); m_GLPipelineState = r.GetGLPipelineState(); m_VulkanPipelineState = r.GetVulkanPipelineState(); m_PipelineState.SetStates(m_APIProperties, m_D3D11PipelineState, m_D3D12PipelineState, m_GLPipelineState, m_VulkanPipelineState); UnreadMessageCount = 0; AddMessages(m_FrameInfo.debugMessages); postloadProgress = 1.0f; }); Thread.Sleep(20); DateTime today = DateTime.Now; DateTime compare = today.AddDays(-21); if (compare.CompareTo(Config.DegradedLog_LastUpdate) >= 0 && m_APIProperties.degraded) { Config.DegradedLog_LastUpdate = today; MessageBox.Show(String.Format("{0}\nThis log opened with degraded support - " + "this could mean missing hardware support caused a fallback to software rendering.\n\n" + "This warning will not appear every time this happens, " + "check debug errors/warnings window for more details.", origFilename), "Degraded support of log", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } m_LogLoaded = true; progressThread = false; if (local) { m_LogWatcher = new FileSystemWatcher(Path.GetDirectoryName(m_LogFile), Path.GetFileName(m_LogFile)); m_LogWatcher.EnableRaisingEvents = true; m_LogWatcher.NotifyFilter = NotifyFilters.Size | NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.LastWrite; m_LogWatcher.Created += new FileSystemEventHandler(OnLogfileChanged); m_LogWatcher.Changed += new FileSystemEventHandler(OnLogfileChanged); m_LogWatcher.SynchronizingObject = m_MainWindow; // callbacks on UI thread please } List<ILogViewerForm> logviewers = new List<ILogViewerForm>(); logviewers.AddRange(m_LogViewers); // notify all the registers log viewers that a log has been loaded foreach (var logviewer in logviewers) { if (logviewer == null || !(logviewer is Control)) continue; Control c = (Control)logviewer; if (c.InvokeRequired) { if (!c.IsDisposed) { c.Invoke(new Action(() => { try { logviewer.OnLogfileLoaded(); } catch (Exception ex) { throw new AccessViolationException("Rethrown from Invoke:\n" + ex.ToString()); } })); } } else if (!c.IsDisposed) logviewer.OnLogfileLoaded(); } m_LogLoadingInProgress = false; modal.LogfileProgress(1.0f); foreach (var p in m_ProgressListeners) p.LogfileProgress(1.0f); }
public void SetStates(APIProperties props, D3D11PipelineState d3d11, GLPipelineState gl) { m_APIProps = props; m_D3D11 = d3d11; m_GL = gl; }
public void SetStates(APIProperties props, D3D11PipelineState d3d11, GLPipelineState gl, VulkanPipelineState vk) { m_APIProps = props; m_D3D11 = d3d11; m_GL = gl; m_Vulkan = vk; }