public void Execute() { _Event = new PauseEvent(); PUNGamePauser.Pause(); if (OnPauseSignal != null) OnPauseSignal.Dispatch(); }
public void Execute() { _Event = new UnpauseEvent(); PUNGamePauser.Unpause(); if (OnUnpauseSignal != null) { OnUnpauseSignal.Dispatch(); } }