public void Execute() {
            _Event = new PauseEvent();

            PUNGamePauser.Pause();

            if (OnPauseSignal != null)
                OnPauseSignal.Dispatch();

        }
        public void Execute()
        {
            _Event = new UnpauseEvent();

            PUNGamePauser.Unpause();

            if (OnUnpauseSignal != null)
            {
                OnUnpauseSignal.Dispatch();
            }
        }