public static void Initialize() { if (Config.MyHero.IsRecalling() || Config.MyHero.IsDead) { return; } Killsteal.Execute(); if (Config.UseQSS) { Cleanse(); } if (Config.TearStacking && Config.MyHero.IsInShopRange()) { TearStacking(); } }
public static void Initialize() { if (Player.Instance.IsRecalling() || Player.Instance.IsDead) { return; } Killsteal.Execute(); if (Config.UseQss) { Cleanse(); } if (Config.TearStacking && Player.Instance.IsInShopRange()) { TearStacking(); } }