Exemple #1
0
        public static void Initialize()
        {
            if (Config.MyHero.IsRecalling() || Config.MyHero.IsDead)
            {
                return;
            }

            Killsteal.Execute();
            if (Config.UseQSS)
            {
                Cleanse();
            }
            if (Config.TearStacking && Config.MyHero.IsInShopRange())
            {
                TearStacking();
            }
        }
Exemple #2
0
        public static void Initialize()
        {
            if (Player.Instance.IsRecalling() || Player.Instance.IsDead)
            {
                return;
            }

            Killsteal.Execute();
            if (Config.UseQss)
            {
                Cleanse();
            }
            if (Config.TearStacking && Player.Instance.IsInShopRange())
            {
                TearStacking();
            }
        }