private void onBlueprintDeselected(SelectionBlueprint blueprint) { SelectionHandler.HandleDeselected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 0); Composer.Playfield.SetKeepAlive(blueprint.HitObject, false); }
private void onBlueprintDeselected(SelectionBlueprint blueprint) { SelectionHandler.HandleDeselected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 0); }
private void onBlueprintDeselected(SelectionBlueprint blueprint) { selectionHandler.HandleDeselected(blueprint); SelectionBlueprints.ChangeChildDepth(blueprint, 0); beatmap.SelectedHitObjects.Remove(blueprint.HitObject); }
protected virtual void OnBlueprintDeselected(SelectionBlueprint <T> blueprint) { SelectionBlueprints.ChangeChildDepth(blueprint, 0); SelectionHandler.HandleDeselected(blueprint); }