Beispiel #1
0
        private void onBlueprintDeselected(SelectionBlueprint blueprint)
        {
            SelectionHandler.HandleDeselected(blueprint);
            SelectionBlueprints.ChangeChildDepth(blueprint, 0);

            Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
        }
Beispiel #2
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 private void onBlueprintDeselected(SelectionBlueprint blueprint)
 {
     SelectionHandler.HandleDeselected(blueprint);
     SelectionBlueprints.ChangeChildDepth(blueprint, 0);
 }
Beispiel #3
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 private void onBlueprintDeselected(SelectionBlueprint blueprint)
 {
     selectionHandler.HandleDeselected(blueprint);
     SelectionBlueprints.ChangeChildDepth(blueprint, 0);
     beatmap.SelectedHitObjects.Remove(blueprint.HitObject);
 }
Beispiel #4
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 protected virtual void OnBlueprintDeselected(SelectionBlueprint <T> blueprint)
 {
     SelectionBlueprints.ChangeChildDepth(blueprint, 0);
     SelectionHandler.HandleDeselected(blueprint);
 }