public void vertexAttrib1fv(int indx, WebGLFloatArray values) { }
public void uniform4fv(WebGLUniformLocation location, WebGLFloatArray v) { }
public void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, WebGLFloatArray value) { }
public void set(WebGLFloatArray array) {}
public void set(WebGLFloatArray array, int offset) {}
public void set(WebGLFloatArray array, int offset) { }
public void set(WebGLFloatArray array) { }
public void vertexAttrib4fv(int indx, WebGLFloatArray values) {}
public void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, WebGLFloatArray value) {}
public void uniform4fv(WebGLUniformLocation location, WebGLFloatArray v) {}