/** * Internal function to help with basic pause game functionality. */ internal void unpauseGame() { //if(!FlxG.panel.visible) flash.ui.Mouse.hide(); FlxG.resetInput(); _paused = false; //stage.frameRate = _framerate; }
/// <summary> /// Internal function to help with basic pause game functionality. /// </summary> internal void unpauseGame() { Console.WriteLine("Unpausing game from FlxGame"); //if(!FlxG.panel.visible) flash.ui.Mouse.hide(); FlxG.resetInput(); _paused = false; //stage.frameRate = _framerate; }