/// <summary> /// Construct a renderer given a valid and fully loaded MainWindow /// </summary> /// <param name="window">Main window, Load event of the GlContext /// needs to be fired already.</param> internal Renderer(MainWindow window) { _window = window; _textOverlay = new TextOverlay(this); }
/// <summary> /// Construct a renderer given a valid and fully loaded MainWindow /// </summary> /// <param name="window">Main window, Load event of the GlContext /// needs to be fired already.</param> internal Renderer(MainViewer3DControl window) { _window = window; _textOverlay = new TextOverlay(this); }