Esempio n. 1
0
 /// <summary>
 /// Construct a renderer given a valid and fully loaded MainWindow
 /// </summary>
 /// <param name="window">Main window, Load event of the GlContext
 ///    needs to be fired already.</param>
 internal Renderer(MainWindow window)
 {
     _window = window;
     _textOverlay = new TextOverlay(this);
 }
Esempio n. 2
0
 /// <summary>
 /// Construct a renderer given a valid and fully loaded MainWindow
 /// </summary>
 /// <param name="window">Main window, Load event of the GlContext
 ///    needs to be fired already.</param>
 internal Renderer(MainWindow window)
 {
     _window      = window;
     _textOverlay = new TextOverlay(this);
 }
Esempio n. 3
0
 /// <summary>
 /// Construct a renderer given a valid and fully loaded MainWindow
 /// </summary>
 /// <param name="window">Main window, Load event of the GlContext
 ///    needs to be fired already.</param>
 internal Renderer(MainViewer3DControl window)
 {
     _window      = window;
     _textOverlay = new TextOverlay(this);
 }