public static Matrix3d RotationArbitraryAxis(Vector3d axis, double radian) { Vector3d vector3d = axis.Normalize(); double num = Math.Cos(radian); double double_ = Math.Sin(radian); Matrix3d matrix3d_ = new Matrix3d(num); Matrix3d matrix3d_2 = Matrix3d.smethod_2(Vector3d.TensorProduct(vector3d, vector3d), 1.0 - num); Matrix3d matrix3d_3 = Matrix3d.smethod_2(Matrix3d.CrossProductMatrix3d(vector3d), double_); return(Matrix3d.smethod_0(Matrix3d.smethod_0(matrix3d_, matrix3d_2), matrix3d_3)); }
public static Matrix3d operator +(Matrix3d A, Matrix3d B) { return(Matrix3d.smethod_0(A, B)); }