public static Matrix3d RotationTaitBryan(double roll, double pitch, double yaw) { return(Matrix3d.smethod_3(Matrix3d.smethod_3(Matrix3d.RotationXAxis(roll), Matrix3d.RotationYAxis(pitch)), Matrix3d.RotationZAxis(yaw))); }
public static Matrix3d RotationEuler(double phi, double theta, double psi) { return(Matrix3d.smethod_3(Matrix3d.smethod_3(Matrix3d.RotationZAxis(psi), Matrix3d.RotationXAxis(theta)), Matrix3d.RotationZAxis(phi))); }