示例#1
0
 public override void on_link_broken(vesal_socket vsock)
 {
     base.on_link_broken(vsock);
     UnityEngine.Debug.Log(role_msg + " " + vsock.fd() + " broken");
     client_soket = null;
     OnpeerBroken();
 }
示例#2
0
        public void SendMessageToServer(byte cmd, string msg)
        {
            vesal_socket vs = program.GetClientSocket();

            if (vs == null)
            {
                serverMsgManager.CloseCheck();
            }
            else
            {
                program.send_cmd_fd(vs.fd(), cmd, msg);
            }
        }
示例#3
0
 public override void on_peer_connected(vesal_socket vsock)
 {
     base.on_peer_connected(vsock);
     base.add_sock(vsock, false);
     ScreenData.instance.ShowText(vsock.fd() + " connet");
 }
示例#4
0
 public void SendMessageToClientFd(vesal_socket vsock, byte cmd, string msg)
 {
     program.send_cmd_fd(vsock.fd(), cmd, msg);
 }