public override void on_link_broken(vesal_socket vsock) { base.on_link_broken(vsock); UnityEngine.Debug.Log(role_msg + " " + vsock.fd() + " broken"); client_soket = null; OnpeerBroken(); }
public void SendMessageToServer(byte cmd, string msg) { vesal_socket vs = program.GetClientSocket(); if (vs == null) { serverMsgManager.CloseCheck(); } else { program.send_cmd_fd(vs.fd(), cmd, msg); } }
public override void on_peer_connected(vesal_socket vsock) { base.on_peer_connected(vsock); base.add_sock(vsock, false); ScreenData.instance.ShowText(vsock.fd() + " connet"); }
public void SendMessageToClientFd(vesal_socket vsock, byte cmd, string msg) { program.send_cmd_fd(vsock.fd(), cmd, msg); }