public void HandleCharEnum(PacketIn packet) { byte count = packet.ReadByte(); PlayerEnum[] chr = new PlayerEnum[10]; for (int i = 0; i < count; i++) { chr[i].GUID = new GameGuid(packet.ReadUInt64()); chr[i].Name = packet.ReadString(); chr[i].Race = packet.ReadByte(); chr[i].Class = packet.ReadByte(); chr[i].Gender = packet.ReadByte(); chr[i].Skin = packet.ReadByte(); chr[i].Face = packet.ReadByte(); chr[i].HairStyle = packet.ReadByte(); chr[i].HairColor = packet.ReadByte(); chr[i].FacialHair = packet.ReadByte(); chr[i].Level = packet.ReadByte(); chr[i].ZoneID = packet.ReadUInt32(); chr[i].MapID = packet.ReadUInt32(); chr[i].X = packet.ReadFloat(); chr[i].Y = packet.ReadFloat(); chr[i].Z = packet.ReadFloat(); chr[i].Guild = packet.ReadUInt32(); chr[i].CharacterFlags = packet.ReadUInt32(); chr[i].CustomizationFlags = packet.ReadUInt32(); chr[i].FirstLogin = packet.ReadByte(); chr[i].PetInfoID = packet.ReadUInt32(); chr[i].PetLevel = packet.ReadUInt32(); chr[i].PetFamilyID = packet.ReadUInt32(); chr[i]._items = new PlayerEnumItem[23]; for (int x = 0; x <= 22; x++) { chr[i]._items[x].displayId = packet.ReadUInt32(); chr[i]._items[x].inventorytype = packet.ReadByte(); chr[i]._items[x].enchant = packet.ReadUInt32(); // enchant (2.4 patch) } /* packet.ReadByte(); packet.ReadByte(); packet.ReadByte(); packet.ReadByte();*/ CharacterListExt cx; cx.p = chr[i]; cx.class_ = "classname"; cx.race = "racename"; cx.zone = "zonename"; cx.map_ = "mapname"; Global.GetInstance().GetWSession().GetCharList().Add(cx); } #region Default Char Create if (count == 0) { PacketOut outpacket = new PacketOut(WorldServerOpCode.CMSG_CHAR_CREATE); outpacket.Write("qweqwe"); outpacket.Write((byte)1); // race - human outpacket.Write((byte)1); // class - warrior outpacket.Write((byte)0); // gender - male outpacket.Write((byte)1); // skin outpacket.Write((byte)1); // face outpacket.Write((byte)1); // hair style outpacket.Write((byte)1); // hair color outpacket.Write((byte)1); // facial hair outpacket.Write((byte)1); // outfit id Send(outpacket); outpacket = new PacketOut(WorldServerOpCode.CMSG_CHAR_ENUM); Send(outpacket); // return; } else { } #endregion Log.WriteLine(netLogic.Shared.LogType.Success, "Received info about {0} characters", count); PingLoop(); LevelManager.Load("CharactersList"); }
public void SetMyPlayerEnum(PlayerEnum _ch) { _myPlayerEnum = _ch; _chSelected = true; _myGUID = _ch.GUID; }