コード例 #1
0
        public void HandleCharEnum(PacketIn packet)
        {
            byte count = packet.ReadByte();

            PlayerEnum[] chr = new PlayerEnum[10];
            for (int i = 0; i < count; i++)
            {

                chr[i].GUID = new GameGuid(packet.ReadUInt64());
                chr[i].Name = packet.ReadString();
                chr[i].Race = packet.ReadByte();
                chr[i].Class = packet.ReadByte();
                chr[i].Gender = packet.ReadByte();
                chr[i].Skin = packet.ReadByte();
                chr[i].Face = packet.ReadByte();
                chr[i].HairStyle = packet.ReadByte();
                chr[i].HairColor = packet.ReadByte();
                chr[i].FacialHair = packet.ReadByte();
                chr[i].Level = packet.ReadByte();
                chr[i].ZoneID = packet.ReadUInt32();
                chr[i].MapID = packet.ReadUInt32();
                chr[i].X = packet.ReadFloat();
                chr[i].Y = packet.ReadFloat();
                chr[i].Z = packet.ReadFloat();

                chr[i].Guild = packet.ReadUInt32();
                chr[i].CharacterFlags = packet.ReadUInt32();
                chr[i].CustomizationFlags = packet.ReadUInt32();
                chr[i].FirstLogin = packet.ReadByte();
                chr[i].PetInfoID = packet.ReadUInt32();
                chr[i].PetLevel = packet.ReadUInt32();
                chr[i].PetFamilyID = packet.ReadUInt32();
                chr[i]._items = new PlayerEnumItem[23];
                for (int x = 0; x <= 22; x++)
                {
                    chr[i]._items[x].displayId = packet.ReadUInt32();
                    chr[i]._items[x].inventorytype = packet.ReadByte();
                    chr[i]._items[x].enchant = packet.ReadUInt32(); // enchant (2.4 patch)
                }

               /* packet.ReadByte();
                packet.ReadByte();
                packet.ReadByte();
                packet.ReadByte();*/

                CharacterListExt cx;
                cx.p = chr[i];
                cx.class_ = "classname";
                cx.race = "racename";
                cx.zone = "zonename";
                cx.map_ = "mapname";

                Global.GetInstance().GetWSession().GetCharList().Add(cx);

            }

            #region Default Char Create
            if (count == 0)
            {
                PacketOut outpacket = new PacketOut(WorldServerOpCode.CMSG_CHAR_CREATE);

                outpacket.Write("qweqwe");
                outpacket.Write((byte)1); // race - human
                outpacket.Write((byte)1); // class - warrior
                outpacket.Write((byte)0); // gender - male
                outpacket.Write((byte)1); // skin
                outpacket.Write((byte)1); // face
                outpacket.Write((byte)1); // hair style
                outpacket.Write((byte)1); // hair color
                outpacket.Write((byte)1); // facial hair
                outpacket.Write((byte)1); // outfit id
                Send(outpacket);
                outpacket = new PacketOut(WorldServerOpCode.CMSG_CHAR_ENUM);
                Send(outpacket);
                // return;
            }
            else {

            }
            #endregion

            Log.WriteLine(netLogic.Shared.LogType.Success, "Received info about {0} characters", count);

            PingLoop();
            LevelManager.Load("CharactersList");
        }
コード例 #2
0
ファイル: WorldSession.cs プロジェクト: remixod/NetLibClient
 public void SetMyPlayerEnum(PlayerEnum _ch)
 {
     _myPlayerEnum = _ch; _chSelected = true; _myGUID = _ch.GUID;
 }