/// <summary>
        /// Notifies the server of things like consuming food, etc...
        /// </summary>
        public virtual bool SendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
        {
            int       i         = par3ItemStack.StackSize;
            ItemStack itemstack = par3ItemStack.UseItemRightClick(par2World, par1EntityPlayer);

            if (itemstack != par3ItemStack || itemstack != null && itemstack.StackSize != i)
            {
                par1EntityPlayer.Inventory.MainInventory[par1EntityPlayer.Inventory.CurrentItem] = itemstack;

                if (itemstack.StackSize == 0)
                {
                    par1EntityPlayer.Inventory.MainInventory[par1EntityPlayer.Inventory.CurrentItem] = null;
                }

                return(true);
            }
            else
            {
                return(false);
            }
        }