/// <summary> /// Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the /// specified position. /// </summary> public virtual void RenderItemOverlayIntoGUI(FontRenderer par1FontRenderer, RenderEngineOld par2RenderEngine, ItemStack par3ItemStack, int par4, int par5) { if (par3ItemStack == null) { return; } if (par3ItemStack.StackSize > 1) { string s = (new StringBuilder()).Append("").Append(par3ItemStack.StackSize).ToString(); //GL.Disable(EnableCap.Lighting); //GL.Disable(EnableCap.DepthTest); par1FontRenderer.DrawStringWithShadow(s, (par4 + 19) - 2 - (int)par1FontRenderer.GetStringWidth(s), par5 + 6 + 3, 0xffffff); //GL.Enable(EnableCap.Lighting); //GL.Enable(EnableCap.DepthTest); } if (par3ItemStack.IsItemDamaged()) { int i = (int)Math.Round(13D - ((double)par3ItemStack.GetItemDamageForDisplay() * 13D) / (double)par3ItemStack.GetMaxDamage()); int j = (int)Math.Round(255D - ((double)par3ItemStack.GetItemDamageForDisplay() * 255D) / (double)par3ItemStack.GetMaxDamage()); //GL.Disable(EnableCap.Lighting); //GL.Disable(EnableCap.DepthTest); //GL.Disable(EnableCap.Texture2D); Tessellator tessellator = Tessellator.Instance; int k = 255 - j << 16 | j << 8; int l = (255 - j) / 4 << 16 | 0x3f00; RenderQuad(tessellator, par4 + 2, par5 + 13, 13, 2, 0); RenderQuad(tessellator, par4 + 2, par5 + 13, 12, 1, l); RenderQuad(tessellator, par4 + 2, par5 + 13, i, 1, k); //GL.Enable(EnableCap.Texture2D); //GL.Enable(EnableCap.Lighting); //GL.Enable(EnableCap.DepthTest); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); } }