static public int UnloadSprite(IntPtr l) { try { mg.org.SprAtlasCache self = (mg.org.SprAtlasCache)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.UnloadSprite(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetSprite(IntPtr l) { try { mg.org.SprAtlasCache self = (mg.org.SprAtlasCache)checkSelf(l); System.Object a1; checkType(l, 2, out a1); UnityEngine.UI.Image a2; checkType(l, 3, out a2); System.String a3; checkType(l, 4, out a3); System.String a4; checkType(l, 5, out a4); System.Boolean a5; checkType(l, 6, out a5); self.SetSprite(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }