Example #1
0
 static public int UnloadSprite(IntPtr l)
 {
     try {
         mg.org.SprAtlasCache self = (mg.org.SprAtlasCache)checkSelf(l);
         System.String        a1;
         checkType(l, 2, out a1);
         self.UnloadSprite(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int SetSprite(IntPtr l)
 {
     try {
         mg.org.SprAtlasCache self = (mg.org.SprAtlasCache)checkSelf(l);
         System.Object        a1;
         checkType(l, 2, out a1);
         UnityEngine.UI.Image a2;
         checkType(l, 3, out a2);
         System.String a3;
         checkType(l, 4, out a3);
         System.String a4;
         checkType(l, 5, out a4);
         System.Boolean a5;
         checkType(l, 6, out a5);
         self.SetSprite(a1, a2, a3, a4, a5);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }