static public RotateTo Create2(float duration_, float angle_) { RotateTo action = new RotateTo(); action.InitWithRotation(duration_, new Vector3(0, 0, angle_)); action.m_use2d = true; return(action); }
//-------∽-★-∽------∽-★-∽--------∽-★-∽static∽-★-∽--------∽-★-∽------∽-★-∽--------// static public RotateTo Create(float duration_, Vector3 to_) { RotateTo action = new RotateTo(); action.InitWithRotation(duration_, to_); action.m_use2d = false; return(action); }