public void HandleMonsterMove(PacketIn packet)
        {
            byte mask = packet.ReadByte();

            WoWGuid guid = new WoWGuid(mask, packet.ReadBytes(WoWGuid.BitCount8(mask)));

            Object obj = objectMgr.getObject(guid);
            if (obj != null)
            {
                    obj.Position = new Coordinate(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat());
            }
        }
示例#2
0
        /*
        [PacketHandlerAtribute(WorldServerOpCode.SMSG_COMPRESSED_UPDATE_OBJECT)]
        public void HandleCompressedObjectUpdate(PacketIn packet)
        {
            try
            {
                Int32 size = packet.ReadInt32();
                byte[] decomped = mClient.Shared.Compression.Decompress(size, packet.ReadRemaining());
                packet = new PacketIn(decomped, 1);
                HandleObjectUpdate(packet);
            }
            catch(Exception ex)
            {
                Log.WriteLine(LogType.Error, "{1} \n {0}", ex.StackTrace, ex.Message);
            }
        }

        [PacketHandlerAtribute(WorldServerOpCode.SMSG_UPDATE_OBJECT)]
        public void HandleObjectUpdate(PacketIn packet)
        {
                UInt32 UpdateBlocks = packet.ReadUInt32();

                for(int allBlocks = 0; allBlocks < UpdateBlocks; allBlocks++)
                {
                    UpdateType type = (UpdateType)packet.ReadByte();

                    WoWGuid updateGuid;
                    uint updateId;
                    uint fCount;

                    switch(type)
                    {
                        case UpdateType.Values:
                            Object getObject;
                            updateGuid = new WoWGuid(packet.ReadUInt64());
                            if (objectMgr.objectExists(updateGuid))
                            {
                                getObject = objectMgr.getObject(updateGuid);
                            }
                            else
                            {
                                getObject = new Object(updateGuid);
                                objectMgr.addObject(getObject);
                            }
                            Log.WriteLine(LogType.Normal, "Handling Fields Update for object: {0}", getObject.Guid.ToString());
                            HandleUpdateObjectFieldBlock(packet, getObject);
                            objectMgr.updateObject(getObject);
                            break;

                        case UpdateType.Create:
                        case UpdateType.CreateSelf:
                            updateGuid = new WoWGuid(packet.ReadUInt64());
                            updateId = packet.ReadByte();
                            fCount = GeUpdateFieldsCount(updateId);

                            if (objectMgr.objectExists(updateGuid))
                                objectMgr.delObject(updateGuid);

                            Object newObject = new Object(updateGuid);
                            newObject.Fields = new UInt32[2000];
                            objectMgr.addObject(newObject);
                            HandleUpdateMovementBlock(packet, newObject);
                            HandleUpdateObjectFieldBlock(packet, newObject);
                            objectMgr.updateObject(newObject);
                            Log.WriteLine(LogType.Normal, "Handling Creation of object: {0}", newObject.Guid.ToString());
                            break;

                        case UpdateType.OutOfRange:
                            fCount = packet.ReadByte();
                            for (int j = 0; j < fCount; j++)
                            {
                                WoWGuid guid = new WoWGuid(packet.ReadUInt64());
                                Log.WriteLine(LogType.Normal, "Handling delete for object: {0}", guid.ToString());
                                if (objectMgr.objectExists(guid))
                                    objectMgr.delObject(guid);
                            }
                            break;
                    }
                }

        }
        */
        public void HandleUpdateMovementBlock(PacketIn packet, Object newObject)
        {
            UInt16 flags = packet.ReadUInt16();

            if((flags & 0x20) >= 1)
            {
                UInt32 flags2 = packet.ReadUInt32();
                UInt16 unk1 = packet.ReadUInt16();
                UInt32 unk2 = packet.ReadUInt32();
                newObject.Position = new Coordinate(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat());

                if ((flags2 & 0x200) >= 1)
                {
                    packet.ReadBytes(21); //transporter
                }

                if (((flags2 & 0x2200000) >= 1) || ((unk1 & 0x20) >= 1))
                {
                    packet.ReadBytes(4); // pitch
                }

                packet.ReadBytes(4); //lastfalltime

                if ((flags2 & 0x1000) >= 1)
                {
                    packet.ReadBytes(16); // skip 4 floats
                }

                if ((flags2 & 0x4000000) >= 1)
                {
                    packet.ReadBytes(4); // skip 1 float
                }

                packet.ReadBytes(32); // all of speeds

                if ((flags2 & 0x8000000) >= 1) //spline ;/
                {
                    UInt32 splineFlags = packet.ReadUInt32();

                    if ((splineFlags & 0x00020000) >= 1)
                    {
                        packet.ReadBytes(4); // skip 1 float
                    }
                    else
                    {
                        if ((splineFlags & 0x00010000) >= 1)
                        {
                            packet.ReadBytes(4); // skip 1 float
                        }
                        else if ((splineFlags & 0x00008000) >= 1)
                        {
                            packet.ReadBytes(12); // skip 3 float
                        }
                    }

                    packet.ReadBytes(28); // skip 8 float

                    UInt32 splineCount = packet.ReadUInt32();

                    for (UInt32 j = 0; j < splineCount; j++)
                    {
                        packet.ReadBytes(12); // skip 3 float
                    }

                    packet.ReadBytes(13);

                }
            }

            else if ((flags & 0x100) >= 1)
            {
                packet.ReadBytes(40);
            }
            else if ((flags & 0x40) >= 1)
            {
                newObject.Position = new Coordinate(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat());
            }

            if ((flags & 0x8) >= 1)
            {
                packet.ReadBytes(4);
            }

            if ((flags & 0x10) >= 1)
            {
                packet.ReadBytes(4);
            }

            if ((flags & 0x04) >= 1)
            {
                packet.ReadBytes(8);
            }

            if ((flags & 0x2) >= 1)
            {
                packet.ReadBytes(4);
            }

            if ((flags & 0x80) >= 1)
            {
                packet.ReadBytes(8);
            }

            if ((flags & 0x200) >= 1)
            {
                packet.ReadBytes(8);
            }
        }
示例#3
0
        public void HandleRealmlist(PacketIn packetIn)
        {
            //packetIn.ReadByte();
            UInt16 Length = packetIn.ReadUInt16();
            UInt32 Request = packetIn.ReadUInt32();
            int realmscount = packetIn.ReadInt16();

            //Console.Write(packetIn.ToHex());

            Log.WriteLine(LogType.Success, "Got information about {0} realms.", realmscount);
            Realm[] realms = new Realm[realmscount];
            try
            {
                for (int i = 0; i < realmscount; i++)
                {
                    realms[i].Type = packetIn.ReadByte();
                    realms[i].Color = packetIn.ReadByte();
                    packetIn.ReadByte(); // unk
                    realms[i].Name = packetIn.ReadString();
                    realms[i].Address = packetIn.ReadString();
                    realms[i].Population = packetIn.ReadFloat();
                    realms[i].NumChars = packetIn.ReadByte();
                    realms[i].Language = packetIn.ReadByte();
                    packetIn.ReadByte();
               }

                Realmlist = realms;
                mCore.Event(new Event(EventType.EVENT_REALMLIST, "", new object[] { Realmlist }));

            }
            catch (Exception ex)
            {
                Log.WriteLine(LogType.Error, "Exception Occured");
                Log.WriteLine(LogType.Error, "Message: {0}", ex.Message);
                Log.WriteLine(LogType.Error, "Stacktrace: {0}", ex.StackTrace);
                Disconnect();
            }
        }
示例#4
0
        public void HandleCharEnum(PacketIn packet)
        {
            byte count = packet.ReadByte();

            Character[] characterList = new Character[count];
            for (int i = 0; i < count; i++)
            {

                characterList[i].GUID = packet.ReadUInt64();
                characterList[i].Name = packet.ReadString();
                characterList[i].Race = packet.ReadByte();
                characterList[i].Class = packet.ReadByte();
                packet.ReadByte();
                packet.ReadUInt32();
                packet.ReadByte();
                packet.ReadByte();
                packet.ReadUInt32();
                characterList[i].MapID = packet.ReadUInt32();
                packet.ReadFloat();
                packet.ReadFloat();
                packet.ReadFloat();
                packet.ReadUInt32();
                packet.ReadUInt32();
                packet.ReadByte();

                packet.ReadUInt32();
                packet.ReadUInt32();
                packet.ReadUInt32();
                packet.ReadBytes(9 * 20);
            }

            Log.WriteLine(LogType.Success, "Received info about {0} characters", count);

            Charlist = characterList;
            mCore.Event(new Event(EventType.EVENT_CHARLIST, "", new object[] { Charlist }));
            PingLoop();
        }