public void HandleMonsterMove(PacketIn packet) { byte mask = packet.ReadByte(); WoWGuid guid = new WoWGuid(mask, packet.ReadBytes(WoWGuid.BitCount8(mask))); Object obj = objectMgr.getObject(guid); if (obj != null) { obj.Position = new Coordinate(packet.ReadFloat(), packet.ReadFloat(), packet.ReadFloat()); } }
public void Handle_NameQuery(PacketIn packet) { WoWGuid guid = new WoWGuid(packet.ReadUInt64()); string name = packet.ReadString(); packet.ReadByte(); Race Race = (Race)packet.ReadUInt32(); Gender Gender = (Gender)packet.ReadUInt32(); Classname Class = (Classname)packet.ReadUInt32(); if (objectMgr.objectExists(guid)) // Update existing Object { Object obj = objectMgr.getObject(guid); obj.Name = name; objectMgr.updateObject(obj); } else // Create new Object -- FIXME: Add to new 'names only' list? { Object obj = new Object(guid); obj.Name = name; objectMgr.addObject(obj); /* Process chat message if we looked them up now */ for (int i = 0; i < ChatQueued.Count; i++) { ChatQueue message = (ChatQueue)ChatQueued[i]; if (message.GUID.GetOldGuid() == guid.GetOldGuid()) { Log.WriteLine(LogType.Chat, "[{1}] {0}", message.Message, name); ChatQueued.Remove(message); } } } }
public void HandleUpdateObjectFieldBlock(PacketIn packet, Object newObject) { uint lenght = packet.ReadByte(); UpdateMask UpdateMask = new UpdateMask(); UpdateMask.SetCount((ushort)(lenght)); UpdateMask.SetMask(packet.ReadBytes((int)lenght * 4), (ushort)lenght); UInt32[] Fields = new UInt32[UpdateMask.GetCount()]; for (int i = 0; i < UpdateMask.GetCount(); i++) { if (!UpdateMask.GetBit((ushort)i)) { UInt32 val = packet.ReadUInt32(); newObject.SetField(i, val); Log.WriteLine(LogType.Normal, "Update Field: {0} = {1}", (UpdateFields)i, val); } } }
public void HandleLogonProof(PacketIn packetIn) { if (packetIn.ReadByte() == 0x00) { Log.WriteLine(LogType.Success, "Authenitcation successed. Requesting RealmList"); //Retail server sends a loooooot of informations there! RequestRealmlist(); pLoop.Stop(); } }
public void HandleRealmlist(PacketIn packetIn) { //packetIn.ReadByte(); UInt16 Length = packetIn.ReadUInt16(); UInt32 Request = packetIn.ReadUInt32(); int realmscount = packetIn.ReadInt16(); //Console.Write(packetIn.ToHex()); Log.WriteLine(LogType.Success, "Got information about {0} realms.", realmscount); Realm[] realms = new Realm[realmscount]; try { for (int i = 0; i < realmscount; i++) { realms[i].Type = packetIn.ReadByte(); realms[i].Color = packetIn.ReadByte(); packetIn.ReadByte(); // unk realms[i].Name = packetIn.ReadString(); realms[i].Address = packetIn.ReadString(); realms[i].Population = packetIn.ReadFloat(); realms[i].NumChars = packetIn.ReadByte(); realms[i].Language = packetIn.ReadByte(); packetIn.ReadByte(); } Realmlist = realms; mCore.Event(new Event(EventType.EVENT_REALMLIST, "", new object[] { Realmlist })); } catch (Exception ex) { Log.WriteLine(LogType.Error, "Exception Occured"); Log.WriteLine(LogType.Error, "Message: {0}", ex.Message); Log.WriteLine(LogType.Error, "Stacktrace: {0}", ex.StackTrace); Disconnect(); } }
public void AuthChallangeRequest(PacketIn packetIn) { packetIn.ReadByte(); byte error = packetIn.ReadByte(); if (error != 0x00) { Log.WriteLine(LogType.Error, "Authentication error: {0}", (AccountStatus)error); Disconnect(); return; } B = new BigInteger(packetIn.ReadBytes(32)); // Varies byte glen = packetIn.ReadByte(); // Length = 1 g = packetIn.ReadBytes(glen); // g = 7 byte Nlen = packetIn.ReadByte(); // Length = 32 N = packetIn.ReadBytes(Nlen); // N = B79B3E2A87823CAB8F5EBFBF8EB10108535006298B5BADBD5B53E1895E644B89 Salt = new BigInteger(packetIn.ReadBytes(32)); // Salt = 3516482AC96291B3C84B4FC204E65B623EFC2563C8B4E42AA454D93FCD1B56BA crcsalt = packetIn.ReadBytes(16); // Varies BigInteger S; srp = new Srp6(new BigInteger(N), new BigInteger(g)); do { a = BigInteger.Random(19 * 8); A = srp.GetA(a); I = Srp6.GetLogonHash(mUsername, mPassword); BigInteger x = Srp6.Getx(Salt, I); BigInteger u = Srp6.Getu(A, B); S = srp.ClientGetS(a, B, x, u); } while (S < 0); mKey = Srp6.ShaInterleave(S); M = srp.GetM(mUsername, Salt, A, B, new BigInteger(mKey)); packetIn.ReadByte(); Sha1Hash sha; byte[] files_crc; // Generate CRC/hashes of the Game Files if (Config.Retail) files_crc = GenerateCrc(crcsalt); else files_crc = new byte[20]; // get crc_hash from files_crc sha = new Sha1Hash(); sha.Update(A); sha.Update(files_crc); byte[] crc_hash = sha.Final(); PacketOut packet = new PacketOut(LogonServerOpCode.AUTH_LOGON_PROOF); packet.Write(A); // 32 bytes packet.Write(M); // 20 bytes packet.Write(crc_hash); // 20 bytes packet.Write((byte)0); // number of keys packet.Write((byte)0); // unk (1.11.x) Send(packet); }
public void HandleCharEnum(PacketIn packet) { byte count = packet.ReadByte(); Character[] characterList = new Character[count]; for (int i = 0; i < count; i++) { characterList[i].GUID = packet.ReadUInt64(); characterList[i].Name = packet.ReadString(); characterList[i].Race = packet.ReadByte(); characterList[i].Class = packet.ReadByte(); packet.ReadByte(); packet.ReadUInt32(); packet.ReadByte(); packet.ReadByte(); packet.ReadUInt32(); characterList[i].MapID = packet.ReadUInt32(); packet.ReadFloat(); packet.ReadFloat(); packet.ReadFloat(); packet.ReadUInt32(); packet.ReadUInt32(); packet.ReadByte(); packet.ReadUInt32(); packet.ReadUInt32(); packet.ReadUInt32(); packet.ReadBytes(9 * 20); } Log.WriteLine(LogType.Success, "Received info about {0} characters", count); Charlist = characterList; mCore.Event(new Event(EventType.EVENT_CHARLIST, "", new object[] { Charlist })); PingLoop(); }
public void HandleAuthResponse(PacketIn packet) { LoginErrorCode error = (LoginErrorCode)packet.ReadByte(); if (error == LoginErrorCode.AUTH_OK) { PacketOut outpacket = new PacketOut(WorldServerOpCode.CMSG_CHAR_ENUM); Send(outpacket); } else { Log.WriteLine(LogType.Error, "M values doesn't match, please try again."); Disconnect(); } }
public void HandleChat(PacketIn packet) { try { string channel = null; UInt64 guid = 0; WoWGuid fguid = null, fguid2 = null; string username = null; byte Type = packet.ReadByte(); UInt32 Language = packet.ReadUInt32(); guid = packet.ReadUInt64(); fguid = new WoWGuid(guid); packet.ReadInt32(); if ((ChatMsg)Type == ChatMsg.Channel) { channel = packet.ReadString(); } if (Type == 47) return; fguid2 = new WoWGuid(packet.ReadUInt64()); UInt32 Length = packet.ReadUInt32(); string Message = Encoding.Default.GetString(packet.ReadBytes((int)Length)); //Message = Regex.Replace(Message, @"\|H[a-zA-z0-9:].|h", ""); // Why do i should need spells and quest linked? ;> Message = Regex.Replace(Message, @"\|[rc]{1}[a-zA-z0-9]{0,8}", ""); // Colorfull chat message also isn't the most important thing. byte afk = 0; if (fguid.GetOldGuid() == 0) { username = "******"; } else { if (objectMgr.objectExists(fguid)) username = objectMgr.getObject(fguid).Name; } if (username == null) { ChatQueue que = new ChatQueue(); que.GUID = fguid; que.Type = Type; que.Language = Language; if ((ChatMsg)Type == ChatMsg.Channel) que.Channel = channel; que.Length = Length; que.Message = Message; que.AFK = afk; ChatQueued.Add(que); QueryName(guid); return; } object[] param = new object[] { (ChatMsg)Type, channel, username, Message }; mCore.Event(new Event(EventType.EVENT_CHAT_MSG, "0", param)); //Log.WriteLine(LogType.Chat, "[{1}] {0}", Message, username); } catch (Exception ex) { Log.WriteLine(LogType.Error, "Exception Occured"); Log.WriteLine(LogType.Error, "Message: {0}", ex.Message); Log.WriteLine(LogType.Error, "Stacktrace: {0}", ex.StackTrace); } }
public void HandleChannelNotify(PacketIn packet) { Log.WriteLine(LogType.Success, "Dostalem takie gowno: {0}", packet.ReadByte()); }