protected virtual void OnClickFindInScene() { SearchableEditorWindowUtil.ForEach((win) => { win.SetSearchFilter(m_ChildName, SearchableEditorWindow.SearchMode.All); }, HierarchyType.GameObjects); }
protected virtual void OnClickFindInScene() { var searchFilter = GetFindInSceneSearchFilter(); SearchableEditorWindowUtil.ForEach((win) => { win.SetSearchFilter(searchFilter, SearchableEditorWindow.SearchMode.All); }, HierarchyType.GameObjects); }