示例#1
0
        public Player(Injector injector, uint actorPtr, uint acdPtr, int snoID, uint worldID, uint sceneID)
            : base(snoID)
        {
            Injector   = injector;
            ActorPtr   = actorPtr;
            AcdPtr     = acdPtr;
            SkillSlots = new SkillSlots();
            Outfit     = new PlayerOutfit();
            WorldID    = worldID;
            SceneID    = sceneID;

            PrimaryResourceType   = ResourceType.None;
            SecondaryResourceType = ResourceType.None;
        }
示例#2
0
        public Player(Injector injector, uint actorPtr, uint acdPtr, int snoID, uint worldID, uint sceneID)
            : base(snoID)
        {
            Injector = injector;
            ActorPtr = actorPtr;
            AcdPtr = acdPtr;
            SkillSlots = new SkillSlots();
            Outfit = new PlayerOutfit();
            WorldID = worldID;
            SceneID = sceneID;

            PrimaryResourceType = ResourceType.None;
            SecondaryResourceType = ResourceType.None;
        }