public Player(Injector injector, uint actorPtr, uint acdPtr, int snoID, uint worldID, uint sceneID) : base(snoID) { Injector = injector; ActorPtr = actorPtr; AcdPtr = acdPtr; SkillSlots = new SkillSlots(); Outfit = new PlayerOutfit(); WorldID = worldID; SceneID = sceneID; PrimaryResourceType = ResourceType.None; SecondaryResourceType = ResourceType.None; }